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Author: Jonathan S. Harbour
ISBN : B00B7RE998
New from $13.99
Format: PDF
Free download Free Video Game Programming for Kids [Kindle Edition] from mediafire, rapishare, and mirror link Do you want to learn how to write your own cool and exciting video games? VIDEO GAME PROGRAMMING FOR KIDS teaches young video game enthusiasts how to program video games with QB64, a simple and free version of the BASIC programming language. Written specifically for kids ages 8-12, the book requires no programming experience and uses simple concepts, fun games, and easy to-understand language to teach introductory programming techniques. Read, tested, and approved by kid reviewers, each chapter focuses on a single programming concept, and most of the example games do not require additional downloads to run. You'll be writing your own games in no time! Are you ready to get started?Direct download links available for Free Video Game Programming for Kids
- File Size: 1657 KB
- Print Length: 247 pages
- Page Numbers Source ISBN: 1435461169
- Publisher: Course Technology PTR; 1 edition (February 1, 2013)
- Sold by: Cengage Learning
- Language: English
- ASIN: B00B7RE998
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #348,172 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #14
in Kindle Store > Kindle eBooks > Teen & Young Adult > Education & Reference > Science & Technology > Computers - #36
in Books > Teens > Education & Reference > Science & Technology > Computers
- #14
in Kindle Store > Kindle eBooks > Teen & Young Adult > Education & Reference > Science & Technology > Computers - #36
in Books > Teens > Education & Reference > Science & Technology > Computers
Free Video Game Programming for Kids
This book being aimed at kids aged 8-12 I must say there are way more easier ways for kids of this age group to learn video game programming.
Scratch, Alice, Kodu,GreenFoot,Google app inventor and Gamemaker are just some of the programs that are directly aimed at that age group.
Having said that maybe it just depends on the kid. I can only think back to when I was that age and remember I definitely would not have the patience to read this entire book. The long listing of code and lack of pictures would be enough to deter me.
Then again assuming you have a grown up to help you wade through the book, as with the author's kids in this book I assume it would be easier or if you're as visual a learner.
Anyways, getting back to the book it's actually a decent enough book if you are unaware of the programs I mentioned above or plan on growing up to be a programmer where you will be expected to type quite a bit more code.
The author gives you plenty of code to type and covers all the basic simple arcade type of games like hangman, adventure, treasure hunt, breakout clone, seawar, scrollers, etc...
Most importantly, an entire chapter is spent on the core foundation for any game involving graphics, which is the sprite.
It's pretty amazing he's able to cram so many games into just a 200 page book!
I think you can thank the simplicity of the BASIC language for that though.
One other downside is that author likes to ramble and go off on tangents, like the state machine one he does in an early chapter, that could probably be put to better use and will probably just confuse a kid more.
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