Rating:

(11 reviews)
Author: Visit Amazon's Cay S. Horstmann Page
ISBN : 013708160X
New from $36.56
Format: PDF, EPUB
Download electronic versions of selected books Free Core Java, Volume II--Advanced Features from with Mediafire Link Download Link
About the Author
Cay S. Horstmann is author of Scala for the Impatient (Addison-Wesley, 2012) and coauthor of Core JavaServer™ Faces, Third Edition (Prentice Hall, 2010). He is professor of computer science at San Jose State University and a Java Champion.
Gary Cornell has been writing for and teaching programming professionals for more than twenty years. The cofounder of Apress, he has written numerous best-selling books for developers, was a cofinalist for a Jolt Award, and won the Readers Choice award from Visual Basic Magazine.
Books with free ebook downloads available Free Core Java, Volume II--Advanced Features
- Series: Core Series
- Paperback: 1152 pages
- Publisher: Prentice Hall; 9 edition (March 6, 2013)
- Language: English
- ISBN-10: 013708160X
- ISBN-13: 978-0137081608
- Product Dimensions: 2.5 x 7 x 9.2 inches
- Shipping Weight: 3.8 pounds (View shipping rates and policies)
Free Core Java, Volume II--Advanced Features
This review covers both Core Java Volume I--Fundamentals (9th Edition) and Core Java, Volume II--Advanced Features (9th Edition). Both books are part of the Prentice Hall Core Series.
I actually got Volume II first and liked it so much I ordered Volume I. I felt like I was missing the first half of the story. Especially when I downloaded the code and both volumes were included.
These two books take you on quite a journey. The first volume starts off with a great overview and history of Java. It then goes into how to download, install, and configure both the JDK and Eclipse. The authors uses Eclipse throughout both volumes.
The rest of Volume I is dedicate to covering the fundamental concepts of the Java language and the basics of user-interface programming. I have listed the chapters in Volume I below.
Volume I
Chapter 1. An Introduction to Java
Chapter 2. The Java Programming Environment
Chapter 3. Fundamental Programming Structures in Java
Chapter 4. Objects and Classes
Chapter 5. Inheritance
Chapter 6. Interfaces and Inner Classes
Chapter 7. Graphics Programming
Chapter 8. Event Handling
Chapter 9. User Interface Components with Swing
Chapter 10. Deploying Applications and Applets
Chapter 11. Exceptions, Assertions, Logging, and Debugging
Chapter 12. Generic Programming
Chapter 13. Collections
Chapter 14. Multithreading
Appendix A. Java Keywords
As you can see the first volume covers a ton of topics. They are all covered in depth and without filler. It is amazing that in these two huge books the authors' no nonsense approach uses no blather to fill up pages with unneeded war stories and his personal views on how the language could be better.
Java is a huge language these days. Check that, the language is actually very straightforward - and covered well in the first volume (Core Java Volume I--Fundamentals (9th Edition) (Core Series)) of this series. But the Java PLATFORM is huge. The second volume brings the updated Core Java series to almost 2,000 pages. But in these days of exhaustive online references, what purpose does a printed (and therefore "instantly obsolete") text like this serve?
Well, while online documentation can list classes and members all day long, these texts actually go to the effort to give context to the classes, how they interact with each other, and how to use this huge Java platform successfully. Also, compared to reading stackoverflow all day long and trying to piece together an understanding of a topic, these books actually give a clear 10,000 foot view and then discuss enough details to provide a good starting point for actually USING the technology. This volume takes on the difficult task of not only explaining an enormous set of these "supporting" Java technologies, but also discussing the technologies that they are wrapping/enabling (i.e. what a memory-mapped file IS, while explaining how to use the related classes).
I gave this text a 4-star rating because despite the best efforts of the editors, I would quibble a bit with the choices of what "made the cut" into volume 1, and what was relegated to this second volume. A good 200 pages is dedicated to graphics programming in Volume 1.
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