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Author: Christer Ericson
ISBN : B001086MGM
New from $21.20
Format: PDF, EPUB
You can download Free Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology) [Kindle Edition] for everyone book mediafire, rapishare, and mirror link Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.
Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.Books with free ebook downloads available Free Real-Time Collision Detection
- File Size: 15500 KB
- Print Length: 632 pages
- Publisher: Morgan Kaufmann (December 22, 2004)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B001086MGM
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #213,919 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #80
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games
- #80
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games
Free Real-Time Collision Detection
Let me state in the most emphatic terms--this book contains the very best discussion on spatial indexing and querying ever written. If you have an algorithm which is spending too much time querying in quad trees, then you need to buy this book and read it until you become one with it.
It should be pointed out that this book will be useful not just for game programmers but also for other programmers who do a lot of computational geometry. EDA programmers, VLSI, CAD programmers, etc, rejoice.
I disagree with a previous reviewer who is complaining about lack of source code, etc. The author provides good C++ implementations of his algorithms and provides very clear descriptions of them. The author is holding up his end of the bargan--if you arn't a computational Jedi knight of space and time after reading this book, the fault isn't in the efforts of the author, its in the efforts of the reader.
Don't worry about how expensive the book is. I've used it on the job and it has already paid for itself many times over.
By Randall Helzerman
This book has great depth and breadth. It covers narrow phase, broad phase, and optimization. It has more coverage of broad phase and optimization than I have seen in any other book. Also, the bibliography is quite extensive, with many entries containing links to pdf files.
What I really appreciate about this book is the vectorized approach. Many algorithms are derived and implemented in a vectorized form. This not only improves readability, but also makes them efficient for modern SIMD architectures.
I have found this book to be invaluable in my day to day work. I highly recommend this book.
By Erin Catto
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