Rating:

(9 reviews)
Author: Terry Norton
ISBN : B00FFUL9LY
New from $18.49
Format: PDF
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In Detail
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.
"Learning C# by Developing Games with Unity 3D" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.
The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.
The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.
The goal of "Learning C# by Developing Games with Unity 3D" is to teach to you how to use the Unity Scripting Reference.
Approach
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.
Who this book is for
This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.
Books with free ebook downloads available Free Learning C# by Developing Games with Unity 3D Beginner's Guide
- File Size: 15581 KB
- Print Length: 225 pages
- Publisher: Packt Publishing (September 25, 2013)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B00FFUL9LY
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #59,006 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #10
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #14
in Books > Computers & Technology > Programming > Languages & Tools > C# - #19
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > C & C++
- #10
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #14
in Books > Computers & Technology > Programming > Languages & Tools > C# - #19
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > C & C++
Free Learning C# by Developing Games with Unity 3D Beginner's Guide
This wasn't quite what I was looking for. There is very little about Unity in this book. It is really a C# fundamentals book.
By Nathanael Nunes
This is a great beginner's guide for C# programming and introduces the fundamentals of Unity, though it's more C# than Unity. If you're looking for a Unity how-to guide, look elsewhere, as I'm sure there are better books out there.
I knocked off 1 star because there are some pretty glaring typos throughout and I had to reread many sentences to figure out what words were missing. The material is also already outdated somewhat. The screenshots shown for documentation on the Unity website are different (the author mentions this is the case), but some of the Unity screenshots shown are no longer the same, either. I downloaded the free version on 12/2/2013 (version 4.3.1) and what is shown in the book isn't the same in some cases. It's not hugely different either, but something to be aware of.
Finally, there are some steps missing from some of the examples used. One of the most notable ones to me is at the beginning where you are supposed to look at documentation (Time for action -- opening the Reference Manual documentation for the transform Component on page 11). You are supposed to look at the Hierarchy tab before you even create a project.
By J. Gordon
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