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ISBN : 0321537351
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Download file now Free Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition) [Hardcover] for everyone book with Mediafire Link Download Link
KEY BENEFIT: Provides a broad survey of designing, implementing, managing, maintaining, training, and refining the user interface of interactive systems. KEY TOPICS: Usability of Interactive systems; Guidelines, Principles, and Theories; Managing Design Processes; Evaluating Interface Designs; Direct Manipulation and Virtual Environments; Menu Selection, Form Fills, and Dialog Boxes; Command and Natural Languages; Interaction Devices; Collaboration; Quality of Service; Balancing Function and Fashion; User Documentation and Online Help; Information Search; Information Visualization; Societal and Individual Impact of User Interfaces. MARKET: An ideal reference for HCI professionals.
Download latest books on mediafire and other links compilation Free Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th Edition) [Hardcover]
- Hardcover: 624 pages
- Publisher: Prentice Hall; 5 edition (March 8, 2009)
- Language: English
- ISBN-10: 0321537351
- ISBN-13: 978-0321537355
- Product Dimensions: 1.1 x 7.3 x 9 inches
- Shipping Weight: 2.3 pounds (View shipping rates and policies)
Free Designing the User Interface: Strategies for Effective Human-Computer Interaction
I've been writing computer code since the 1970s and have seen a wide variety of user interfaces - thermal paper rather than a screen, single-color displays, full color displays, mice, pens, keyboards, and other options. User interfaces are always changing and updating and being tweaked. With that in mind, I find it admirable that a book tries to document exactly what the current state of interfaces is - and not too surprising that the book can become obsolete the moment it comes off the presses.
So a portion of the book is common sense that can apply to creating interfaces in any decade. Your interface needs to be easy for a brand new user to use. It should provide "training wheels" for those new to the system, and then ease them into full use. A well done design should account for both elderly users and disabled users.
Various concepts are covered, like:
gulf of execution - mismatch between user's intentions and allowable actions
gulf of evaluation - mismatch systems representation and user's expectations
On one hand you could say these are good foundations for any designer to understand. You want to create icons that users understand without a thick manual. You want users to be able to quickly get the hang of your system and enjoy using it. But on the other hand, the book almost seems to assume that the user has never seen a keyboard or mouse before starting in to the topic. Surely readers know what a menu is, and how to navigate it. I'm all for books covering the basics and then going on to more complex topics, but the book wallows a little too much in those basics.
Also, the language tends to sway between incredibly simple and incredibly dense.
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