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(27 reviews)
Author: Dan O'Sullivan
ISBN : 159200346X
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Format: PDF, EPUB
Download electronic versions of selected books Free Physical Computing: Sensing and Controlling the Physical World with Computers [Paperback] for everyone book with Mediafire Link Download Link
Physical computing is all around us-from interactive displays at museums to "puff sensors" that aid the physically challenged. With a multiple book buying audience, this book doesn't require a specific background or technical experience. It is designed to help make a more interesting connection between the physical world and the computer world. The audience size is comparable to that of the Robot builder market. In addition to this audience, physical computing is also taught at several universities across the US. This book is a great source of information and knowledge for anyone interested in bridging the gap between the physical and the virtual.
Books with free ebook downloads available Free Physical Computing: Sensing and Controlling the Physical World with Computers
- Paperback: 496 pages
- Publisher: Thomson; 1st edition (May 28, 2004)
- Language: English
- ISBN-10: 159200346X
- ISBN-13: 978-1592003464
- Product Dimensions: 1 x 7.2 x 8.7 inches
- Shipping Weight: 2.2 pounds (View shipping rates and policies)
Free Physical Computing: Sensing and Controlling the Physical World with Computers
The primary purpose of this book is to show the reader how to get the computer to interact with the physical world through additional hardware and programming. Although the book seems to be aimed at artists wanting to use the computer in their work, the principles taught can be of use to non-artists too. This book is broken down into two parts. The first, "The Basics", covers all aspects of computing in a very general sense. It is just an overview, and if you are such a beginner that you really need to know about electricity, what a microcontroller is, and what an "if statement" is in programming, you are likely going to need sources other than just this book. The last chapter in the section, "Communicating Between Computers" is the best of the basic chapters. This chapter talks about actual connectors and their pins, testing, and protocols and codes. All code shown in this book is in several flavors of the BASIC language, and the book does a pretty good job of getting you started. The section ends with a discussion on the specifics of serial communication on a multimedia computer. Part one has the following chapters and subsections:
Part 1: The Basics
Chapter 1. Electricity
Transduction: Electrical Basics; Electricity versus Electronics How Electricity Flows;
Chapter 2. Shopping
Solderless Breadboard; Microcontrollers; Common Components; Wires; Power Supply; Power Connector; Voltage Regulator; RC Servomotor; Serial Connector; Serial Cable; Clock Crystals; Headers; Project Box; Cable Ties; USB-to-Serial Adaptor; Tools ;Shopping List Bringing It All Back Home;
Chapter 3. Building Circuits
Schematics; Connection Symbols; Power Symbols; Finding Schematics; Breadboards; Where Does the Microcontroller Fit In?
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