Rating:

(17 reviews)
Author: HARBOUR
ISBN : B00B7RE592
New from $24.49
Format: PDF
Download electronic versions of selected books Free Beginning Game Programming for everyone book 4shared, mediafire, hotfile, and mirror link Beginning Game Programming, Third Edition shows budding game developers how to take their
game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills taught within each chapter, readers will develop their own game library, which they can build upon for future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help
you practice your new skills! At the end of the book, newfound skills will be put to use as you create your own complete, fully functional game.Download latest books on mediafire and other links compilation Free Beginning Game Programming
- File Size: 4129 KB
- Print Length: 447 pages
- Page Numbers Source ISBN: 1435454278
- Publisher: Course Technology PTR; 3 edition (February 1, 2013)
- Sold by: Cengage Learning
- Language: English
- ASIN: B00B7RE592
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #438,665 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free Beginning Game Programming
I am a professional developer who's worked on a wide variety of games (including some big titles like Zoo Tycoon 2 and Red Dead Redemption), and also teach classes in game programming and game AI. I use this book as a text for half of my Introduction to Game Programming class, and have my students (who are typically sophomores, many of whom have never built a game or even used C++ before) build a 2D game from scratch in C++ in about 5 weeks.
For somebody who has never built a game before and wants to learn about how they work, this book is an excellent place to start! It doesn't really get into 3D games at all (the last couple chapters hardly even scratch the surface), but it does teach the basic skills necessary to nearly all games out there. It also teaches the basics of working with DirectX and Windows.
I have two complaints with the book (from a teacher's perspective). First, while it is an excellent place to start, it doesn't cover the full breadth of material that I need to get through in an Intro to Game Programming book. With that said, it's much more practical and concrete than other books I've look at, which is why I still use it.
My second complaint is that the code - while functional and easy to take apart and play with - is very much sort of quick-and-dirty, C-style code. For the most part it's all just stuffed into the main() function with no classes at all, a lot of global variables, and poor variable/function names.
I've started reading multiple C++ game programming books and found that the Author clearly spells out what is needed, how to complete tasks, and most of all bug free code. It's very rare to find a book that will compile on the first go, and on VS 2010. The book takes you through the basics of getting started, then begins to teach you how to create a game. Starting out you'll begin to understand Windows Messages and what you can do with them for your game.
After you get past that you'll be moving along and starting to use Direct3D, while it's not DX11 it is however DX9. The author does an excellent job explaining why he is going to be using DX9. After you get the basics of DX down you'll then move along to Graphical uses, input from keyboard, mouse, and controllers! I really loved using the Xbox 360 controller and seeing how I could manipulate the input for my game.
Next up you'll venture on to using Animated Sprites for your game, this is something that is hard to understand, yet the author has done an excellent job with very detailed instructions and uses. Then you'll be moving along to Transforming Sprites, I had a ton of fun using the code from the book to manipulate my game sprites.
Detecting Collisions was very fun and I learned how players can walk on terrain, and it opens up so many other things such as shooting and hitting the target, even with melee weapons! Not to mention shortly after you'll be learning how to add audio to your game, and then some basic 3D rendering and you'll be provided with some model files courtesy of the compainion cd, or the authors website has the book source code.
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