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(67 reviews)
Author: Visit Amazon's Maneesh Sethi Page
ISBN : 1598635182
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Format: PDF, EPUB
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Review
Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index
About the Author
Maneesh Sethi is a student at Stanford University in Palo Alto, California. As a high-school student, Sethi founded Standard Design, a web-site design company. He is the author of Game Programming For Teens, first and second editions, and Web Design For Teens. Sethi lectures on game programming topics at conferences across the country and has been a guest on G4TechTV. Visit his web site at www.maneeshsethi.com.
Direct download links available for Free Game Programming for Teens, 3rd Edition
- Series: For Teens
- Paperback: 368 pages
- Publisher: Course Technology; 3rd edition (August 14, 2008)
- Language: English
- ISBN-10: 1598635182
- ISBN-13: 978-1598635188
- Product Dimensions: 1 x 7.2 x 8.8 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
Free Game Programming for Teens, 3rd Edition
I am a software engineer and a parent of an 11-year-old, and I have been looking for a way to teach my son computer programming in a way that would be fun for him. I read this book cover-to-cover, and it's almost perfect for this purpose. I have no doubt that the book would be excellent for a self-starting teen to read on his or her own. But as a parent, this book is invaluable for the parent seeking short, fun, educational programming activities that will be a lot of fun for the learner (and the parent as well). Every kid loves games, and this book does a great job.
I have been wanting to get into game programming for as long as I can remember. I've learned C++ and it's syntax, but was always frustrated when it came time to try and write something with it. I could never get passed writing console applications, and trying to create even a simple program in windows took an absurd amout of time in my opinion, and I eventually gave up. I came across this book in borders (As I myself am a teen ;) ), and was almost swayed away from buying it becase it was based on a "lesser language" (BASIC, or more specifically, Blitz Basic). However after reading some of these reviews, along with still having a desire to create games, I bought the book.
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