Rating:

Author: Raph Koster
ISBN : B00GK5SRFY
New from $9.80
Format: PDF, EPUB
Direct download links available Free Theory of Fun for Game Design [Kindle Edition] from with Mediafire Link Download Link
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:
- Games play into our innate ability to seek patterns and solve puzzles
- Most successful games are built upon the same elements
- Slightly more females than males now play games
- Many games still teach primitive survival skills
- Fictional dressing for modern games is more developed than the conceptual elements
- Truly creative designers seldom use other games for inspiration
- Games are beginning to evolve beyond their prehistoric origins
Download latest books on mediafire and other links compilation Free Theory of Fun for Game Design [Kindle Edition]
- File Size: 12755 KB
- Print Length: 304 pages
- Simultaneous Device Usage: Unlimited
- Publisher: O'Reilly Media; 2 edition (November 8, 2013)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B00GK5SRFY
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #68,621 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #13
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #25
in Books > Computers & Technology > Computer Science > Human-Computer Interaction - #28
in Books > Computers & Technology > Web Development & Design > User Experience & Usability
- #13
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #25
in Books > Computers & Technology > Computer Science > Human-Computer Interaction - #28
in Books > Computers & Technology > Web Development & Design > User Experience & Usability
Free Theory of Fun for Game Design
Ultimately I was disappointed by this book. As I game designer I was hoping for a book with information about how to make games fun, pick game concepts that would be fun and find the fun in games. I found that the first half of this book explains the author's theory on what makes games fun at a fairly high level. I was expecting the second half of the book to flesh the theory out, give examples, show evidence and explain how to apply it. Instead the second half of this book is an essay defending video games as an art form and discussing ethics in video games. It is interesting but not particularly useful.
I was hoping for a book that would describe the various psychological theory's of fun and give examples showing how games apply these theory's to create fun. I was also hoping for an explanation why some game mechanics such as Tetris are fun to play for hours whereas others become boring quickly. The author's theory does not explain this.
I also feel that the author missed some of the things that make games fun. For example many games are built around wealth creation. The book doesn't mention this beyond a gemeral mention that most games have a reward structure.
This book is an interesting read but I am still looking for a good book offering insights into how to make fun games.
By Ian A Deane
Download Link 1