Rating:

(2 reviews)
Author: David M Bourg
ISBN : 1449392512
New from $25.54
Format: PDF
Download electronic versions of selected books Free Physics for Game Developers: Science, math, and code for realistic effects from with Mediafire Link Download Link
If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.
- Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response
- Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia
- Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls
- Enhance your games with digital physics, using accelerometers, touch screens, Gps, optical tracking devices, and 3D displays
- Capture 3D sound effects with the OpenAl audio Api
Books with free ebook downloads available Free Physics for Game Developers: Science, math, and code for realistic effects
- Paperback: 578 pages
- Publisher: O'Reilly Media; Second Edition edition (April 30, 2013)
- Language: English
- ISBN-10: 1449392512
- ISBN-13: 978-1449392512
- Product Dimensions: 7 x 9.2 inches
- Shipping Weight: 2 pounds (View shipping rates and policies)
Free Physics for Game Developers: Science, math, and code for realistic effects
I have several physics game engine books. I was a bit confused until I got my hands on this book. I was able to implement most of the physics that I needed with what I learnt in this book. Simply Amazing.
By H. Serrano
Though this book was well written and is very dense full of information I was not able to make very much use of it. I havent done any claculus since college many years ago and I was hoping this book would take me step by step on how to do physics for game development. This book is for people who already have a good understanding of calculus and are already pretty strong in math. I couldn't make it past the second chapter with the complicated stuff in this book. I guess I need to refresh my calc skills before going back to this book
By Evan Larsen
Download Link 1