Rating:

(8 reviews)
Author: Sue Blackman
ISBN : B00FC1TAG2
New from $22.99
Format: PDF
Download Free Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development from 4shared, mediafire, hotfile, and mirror link Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.
- The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
- In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
- With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.Books with free ebook downloads available Free Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development [Kindle Edition]
- File Size: 23571 KB
- Print Length: 806 pages
- Page Numbers Source ISBN: 1430248998
- Publisher: Apress; 2 edition (September 20, 2013)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B00FC1TAG2
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #53,093 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #9
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #36
in Books > Computers & Technology > Programming > Game Programming - #88
in Kindle Store > Kindle eBooks > Humor & Entertainment > Puzzles & Games > Video & Electronic Games
- #9
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #36
in Books > Computers & Technology > Programming > Game Programming - #88
in Kindle Store > Kindle eBooks > Humor & Entertainment > Puzzles & Games > Video & Electronic Games
Free Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development
I have a background in programming, but never into game development, and even though this title is focused on people with no scripting knowledge, it was extremely useful to me.
It may be counter intuitive, but if you already have the programming background and no game development knowledge (or 3d graphics), then 99% of the book will be new stuff for you as the author will not to go too deep with scripting.
Besides the usage of the software, you get to learn a lot about 3d graphics and game design. Depending on who you are you may already know these things, but for those of you with no previous game development knowledge, its great for getting started. The title of the book after all is "Beginning ..." so dont expect complex things.
Feedback for your efforts is fast, and thats good.
I think this is a must have for getting started.
By Jose
I recommend buying this book for 3 reasons. First because how it is written. Second because the content and scope of the book. Third because of Unity 3D.
1) The book is really well written, it invites you to explore Unity and get familiar with the Interface and concepts, which is the only way you will really learn. The book does not read as programming book, it reads more like a book for learning an application, like reading a content creation software book. As other reviewer said, the author assumes nothing about previous knowledge or experience of the reader, so there is a lot of information and explanations to help you get the tasks done. At times this detail may seem too much for a seasoned developer, but for a beginner its perfect,
2) The book is targeted to beginners audience, and does a great job on that regard. You will learn by creating a Point and Click 3D Adventure, which may be not be your favorite genre, but it does not matter, this will serve very well the purpose of teaching.
3) Unity 3D is simply great, I kind of regret not learning it sooner. I have followed Unity from its creation, but back then I choose to learn XNA and develop for the PC and XBOX 360 Indie Games. But then the iOS games and Facebook games took over the game world. Suddenly it made no sense to learn platform specific languages or technologies. I tried to learn Unreal with the UDK, but found it kind of complex. My advice to anyone learning how to create video games is to learn Unity, because at the present moment the ability to deploy to iOS, Android, Mac OS, Linux, Wii U, and all the Microsoft's OS including Windows Phone; is simply mandatory if you really want any chance of success.
By Cecilia Marcano
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