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Author: Greg Borenstein
ISBN : B006YTGN7K
New from $17.99
Format: PDF, EPUB
You can download Free Making Things See (Make: Books) [Kindle Edition] from mediafire, rapishare, and mirror link
This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft’s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you’ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You’ll learn basic skills that will enable you to pursue your own creative applications with Kinect.
- Create Kinect applications on Mac OS X, Windows, or Linux
- Track people with pose detection and skeletonization, and use blob tracking to detect objects
- Analyze and manipulate point clouds
- Make models for design and fabrication, using 3D scanning technology
- Use MakerBot, RepRap, or Shapeways to print 3D objects
- Delve into motion tracking for animation and games
- Build a simple robot arm that can imitate your arm movements
- Discover how skilled artists have used Kinect to build fascinating projects
Books with free ebook downloads available Free Making Things See
- File Size: 7385 KB
- Print Length: 437 pages
- Page Numbers Source ISBN: 1449307078
- Simultaneous Device Usage: Unlimited
- Publisher: Maker Media, Inc; 1 edition (January 13, 2012)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B006YTGN7K
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #307,806 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #11
in Books > Computers & Technology > Computer Science > Artificial Intelligence > Computer Vision - #46
in Books > Computers & Technology > Computer Science > Artificial Intelligence > Machine Vision - #87
in Books > Computers & Technology > Programming > Algorithms > Pattern Recognition
- #11
in Books > Computers & Technology > Computer Science > Artificial Intelligence > Computer Vision - #46
in Books > Computers & Technology > Computer Science > Artificial Intelligence > Machine Vision - #87
in Books > Computers & Technology > Programming > Algorithms > Pattern Recognition
Free Making Things See
This book makes it very easy to experiment with Kinect, Processing is easy to set up, simple to write and allows for rapid iterations. Perfect even when you're not that into programming (yet).
The book has a very gradual increase in complexity, taking you from 2D, to 3D to changing the position of virtual camera and eventually scanning a 3D environment. The book starts to get really cool when you get to the Skeleton tracking part, which allows you to calculate the angles between limbs and use those to control the arm of an Arduino robot.
Another great thing about the examples is how they show you all the basic elements you need to built highly interactive programs, like a virtual drum kit, controlling a robot or 3D model.
I would definitely recommend this book to anyone interesting in experimenting with Kinect. I easily got through the book in 3 days and with the help of Greg's GitHub [...] you should have no trouble getting the examples to work! A definite recommendation!
By Ivo Flipse
"Making Things See" contains some of the most comprehensive documentation for the Kinect that I've been able to find. The prologue interviews were a good motivation for why the book exists: to help others start to discover the full potential of this wonderful little device. As a programmer, I found the explanations of the various computer vision algorithms accurate and and helpful for my own understanding of what the Kinect was capable of. All in all a highly recommended read.
By Bryan
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