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(8 reviews)
Author: Matt Weisfeld
ISBN : 0321861272
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Format: PDF, EPUB
Download books file now Free The Object-Oriented Thought Process (4th Edition) (Developer's Library) [Paperback] from with Mediafire Link Download Link
The Object-Oriented Thought Process, Fourth Edition
An introduction to object-oriented concepts for developers looking to master modern application practices
Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, Visual Basic .NET, Ruby, and Objective-C. Objects also form the basis for many web technologies such as JavaScript, Python, and PHP.
It is of vital importance to learn the fundamental concepts of object orientation before starting to use object-oriented development environments. OOP promotes good design practices, code portability, and reuse–but it requires a shift in thinking to be fully understood. Programmers new to OOP should resist the temptation to jump directly into a particular programming language (such as Objective-C, VB .NET, C++, C# .NET, or Java) or a modeling language (such as UML), and instead first take the time to learn what author Matt Weisfeld calls “the object-oriented thought process.”
Written by a developer for developers who want to make the leap to object-oriented technologies, The Object-Oriented Thought Process provides a solutions-oriented approach to object-oriented programming. Readers will learn to understand the proper uses of inheritance and composition, the difference between aggregation and association, and the important distinction between interfaces and implementations.
While programming technologies have been changing and evolving over the years, object-oriented concepts remain a constant–no matter what the platform. This revised edition focuses on interoperability across programming technologies, whether you are using objects in traditional application design, in XML-based data transactions, in web page development, in mobile apps, or in any modern programming environment.
“Programmers who aim to create high quality software–as all programmers should–must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld’s The Object-Oriented Thought Process.”
–Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java
Contents at a Glance
1 Introduction to Object-Oriented Concepts
2 How to Think in Terms of Objects
3 Advanced Object-Oriented Concepts
4 The Anatomy of a Class
5 Class Design Guidelines
6 Designing with Objects
7 Mastering Inheritance and Composition
8 Frameworks and Reuse: Designing with Interfaces and Abstract Classes
9 Building Objects and Object-Oriented Design
10 Creating Object Models
11 Objects and Portable Data: XML and JSON
12 Persistent Objects: Serialization, Marshaling, and Relational Databases
13 Objects in Web Services, Mobile Apps, and Hybrids
14 Objects and Client/Server Applications
15 Design Patterns
Direct download links available for Free The Object-Oriented Thought Process (4th Edition) (Developer's Library) [Paperback]
- Series: Developer's Library
- Paperback: 336 pages
- Publisher: Addison-Wesley Professional; 4 edition (March 23, 2013)
- Language: English
- ISBN-10: 0321861272
- ISBN-13: 978-0321861276
- Product Dimensions: 8.9 x 6.9 x 0.9 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
Free The Object-Oriented Thought Process
The best audience for this book is a programmer who approaches coding procedurally and needs to be led in the direction of thinking object oriented. In fact, a number of chapters are flat out some of the best and clearest introductory material I've read on OOP. Some of the middle chapters of the book are just rearranged words saying the same thing in circles. You'll read it thinking something new will come of it, but it doesn't. The latter part of the book are misc chapters giving a short overview or discussion of things like UML, XML, JSON, Serialization, Marshaling, Web Services, and Design Patterns, and some of that is new in this fourth edition. These range from laughably cursory to excellent at times. Much of that material is obviously for beginners. The chapter on design patterns is probably the best introduction on the subject I've read, but it does suffer from the same problems as the rest of the book, as I'll note below.
If you read the third edition, the same errors are there in this fourth. The editing problems are disappointing. Like on page 223 he says, "By now you should realize that this is an actual application...The fact that the code has a main method in it is a sure tip." OK, well, the code doesn't have a main method. It leaves you wondering, "What planet am I on, did I miss something?" Another example: At the end of chapters it seems like he inserts the wrong portions or odd choices of code. Just really inconsistent stuff like that. And then there are things like sentences from previous paragraphs that reappear again almost word for word. Not to mention things like sentences from previous paragraphs that seem to appear again almost word for word.
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