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Author: Jacob Habgood
ISBN : B004VHODHO
New from $17.27
Format: PDF, EPUB
Free download Free The Game Maker's Companion [Kindle Edition] for everyone book mediafire, rapishare, and mirror link
The Game Makers Companion is the long-awaited sequel to The Game Makers Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time youll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and youll get acquainted with a long-lost icon of platform gaming history on the way.
Youll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. Theres even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.
With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Makers Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.
What youll learn
- Learn the fundamentals of how to create platform games with natures first platform game character: Fishpod.
- Discover how to recreate the classic 90s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming.
- Learn how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts.
- Follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay.
- See how professional designers create engaging storylines with believable characters.
- Learn how to modify the Shadows on Deck artwork to include in your own games.
- Experience a practical journey into game development which has been unparalleled since The Game Makers Apprentice.
- Gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games.
Who this book is for
This book is for The Game Makers Apprentice readers, along with other game developers in general.
Table of Contents
Greetings, Game Maker Platform Beginnings: An Idea with Legs Zool: Taking It to the Nth Dimension Empowerment: Sliding Ninjas Krools Forces: Sweetening the Challenge Fighting Talk: The Empower Strikes Back Game Design: Shadows on Deck Storytelling in Theory Storytelling Applied Of Mice and Pen: Pirate Art GML: From Ninja to Pirate Rogues Rendezvous: Vertically Sliced The Story Begins Feature Reference Rogues Rendezvous: Dialogue Download latest books on mediafire and other links compilation Free The Game Maker's Companion [Kindle Edition]
- File Size: 13202 KB
- Print Length: 440 pages
- Publisher: Apress; 1 edition (October 19, 2010)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B004VHODHO
- Text-to-Speech: Enabled
X-Ray:
- Lending: Enabled
- Amazon Best Sellers Rank: #339,530 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Free The Game Maker's Companion
I purchased the e book for this title for two reasons, first it was available immediately. When I purchased "The Game Makers Apprentice", I discovered that having the e book had many advantages. I could have the book open on my computer to create the games while learning about game design and development. It allowed me to copy and paste code rather than type it, as I am a miserable typist.
I am happy to say the "The Companion" took over in a sense where "The Apprentice" left off. I learned a fair amount about game design and development from "The Apprentice", but I wanted more in depth information of a specific genre. The platform games is is simple enough to begin with and yet it can be complex enough to allow a learner to evolve into a developer. "The Companion" handled this beautifully.
It uses the same game development instruction style as "The Apprentice" with perhaps a little more in depth explanation. This is not a short coming for "The Apprentice", its primary function was to ace as an introduction into game development and "Game Maker", which it succeeded in doing extremely well.
"The Companion" is broken into 3 sections each of which is dedicated to a specific platform game. As with "The Apprentice" the initial game is simple and is used to get across the basics of the game genre and development for this type of game.
The second section takes a classic game within the genre and adapts it to "Game Maker". It is the second evolutionary step in the complexity of the game genre and game development and design. It also lets the user work with an existing game that he or she may already be familiar with.
The third section introduces integrating story telling within the game development and design.
Game Maker 8 makes it easy to create simple games. The problem is when you want to go deeper, perhaps even write some real code! This is where many young developers lose interest. This book shows you how to take the next step. However, it's not just about learning new features, or even just learning to write GML scripts. This book aims to teach you how to start thinking like a real developer - how to structure, organize and plan your game. The budding developer is introduced to properly naming variables, using constants (no magic numbers!), and especially how to create an object hierarchy to represent the various states of the actors in your game. At times it can be slow going, but with persistence and patience, the person who completes this book will learn more than just Game Maker, but also take a big step towards being a true developer, being able to structure code and resources in way that suits larger endeavors. There were a few mistakes here and there in the book, but takes these as challenges, not obstacles. As a professional developer (Java, C++, .NET, SQL), I can heartily affirm the goal of this book. It can make the difference between a hacker who scrabbles together something, and a long-term developer who is capable of working with others on larger projects.
Oh, and the samples projects are fun! They give immediate feedback to your learning that is both pleasing to the eye and fun. One word of caution, though. You should either read the first book in the series (The Game Maker's Apprentice: Game Development for Beginners (Book & CD)), or have a significant experience with creating games in Game Maker.
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